Kara Minimums
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Kara Minimums
Early Karazhan = First 4 bosses (up to the Curator)
Later Karazhan = Curator and beyond
Goals
All classes/specs should aim for over 8k unbuffed health for the second half of Karazhan.
All close-range melee classes should aim for over 10k.
Druids
Healing Druids
Unbuffed:
Mana: 7500 mana (early Kara), 8500+ (later Kara)
Healing: 1000+ (early Kara), 1400+ (later Kara)
MP5: 90 MP5 while casting (early Kara), 120 MP5 (later Kara)
Feral Druids
Unbuffed Bear: (Talities Moknar Coorax Nightlock)
415 defense and Survival of the Fittest talent
20,000 armor (early Kara), 25,000+ armor (later Kara)
12,000 health (early Kara), 16,000+ (later Kara)
Dodge: 20% (early Kara), 25%+ (later Kara)
AP: 1,000 (early Kara), 1100+ (later Kara)
Crit chance: 20%
Unbuffed Cat:
AP: 1800 (early Kara), 2500+ (later Kara)
Crit chance: 20% (early Kara), 25%+ (later Kara)
Balance Druids
Unbuffed:
Spell damage: 500+ (early Kara), 750+ (later Kara)
Spell Hit: 6%+ (early Kara), 8%+ (later Kara)
Spell Crit: 15%+ (early Kara), 18%+ (later Kara)
Hunters
Beast Mastery
Unbuffed: (Sessa Ice)
AP: 1400 (early Kara)
Hit: 5% (early Kara), 8%+ (later Kara)
Crit Chance: 15% (early Kara), 20% (later Kara)
Marskman
Unbuffed:
AP: 1700 (early Kara)
Hit: 5% (early Kara), 8%+ (later Kara)
Crit Chance: 20% (early Kara), 25% (later Kara)
Survival
Unbuffed:
AP: 1500+ (early Kara)
Agility: 700+ (early Kara), 800+ (later Kara)
Hit: 5% (early Kara), 8%+ (later Kara)
Crit Chance: 20% (early Kara), 25%+ (later Kara)
Mages
Unbuffed: (Athenor)
Spell Damage (in your school): 600+ (early Kara), 800+ (later Kara)
Spell Hit: 6% (early Kara), 9% (later Kara)
Spell Crit: Aim for 20%+
Paladins
Healing Paladins
Unbuffed: (Bleek Exodus)
Healing: 1000 (early Kara), 1500+ (later Kara)
MP5: 80 MP5 while casting
Spell Crit: 12% (early Kara), 15%+ (later Kara)
Tanking Paladins
Unbuffed: (Palatia Vexen)
Defense: 490 minimum
Armor: 11k+(early Kara), 14k+ (later Kara)
Health: 10.5k+ (early Kara); anything higher =D (later Kara)
Spell Damage: 100 (early Kara), 250 (later Kara)
Dodge, Parry, and Block % should be as high as possible
Ret Paladins:
TBD
Priests
Healing Priests
Unbuffed: (Pandia)
Mana: 7500 Mana (early Kara), 8500+ (later Kara)
Healing: 1000 (early Kara), 1600+ (later Kara)
MP5: 100 MP5 while casting (early Kara), 130 MP5 (later Kara)
Shadow Priests
Unbuffed:
Mana: 7500 Mana
Spell Damage: 600+ (early Kara), 900+ (later Kara)
Spell Hit: 6% (early Kara), 8% (later Kara)
Rogues
Unbuffed: (Lovadeth Eanon)
AP: 1300+ (early Kara), 1500+ (later Kara)
Hit: 6% (early Kara)
Crit: 20% (early Kara)
Early Kara: Your hit rating and crit chance rating combined should be around 10%, for later Karazhan it should equal around 15%
If desired: Hit rating of 308.1 along with Precision and Weapon Expertise to theoretically never miss. Don't sacrifice too much AP for it, but try to get hit rating high early on.
Shamans
Elemental Shamans
Unbuffed: (Bealzebub)
Mana: 8000+ (early Kara), 9000+ (later Kara)
Spell Damage: 500+ (early Kara), 800+ (later Kara)
Spell Crit: 15% (early Kara), 18% (later Kara)
Enhancement Shamans
Unbuffed:
AP: 1100 (early Kara), 1300 (later Kara)
Crit Chance: 15% (early Kara), 20%+ (later Kara)
Hit: 6% (early Kara), 9%+ (later Kara)
Restoration Shamans
Unbuffed: (Tzaka)
Mana: 8500 (early Kara), 9500+ (later Kara)
Healing: 1100+ (early Kara), 1400+ (later Kara)
MP5: 90 MP5 while casting (early Kara), 120 MP5 (later Kara)
Warlocks
Unbuffed: (Eclair)
Spell Damage: 550+ (early Kara), 850+ (later Kara)
Spell Hit: 5% (early Kara), 9% (later Kara)
Spell Crit: 12% (early Kara), 15%+ (later Kara)
Warriors
Arms Warriors
Unbuffed:
AP: 1100+ (early Kara), 1600+ (later Kara)
Hit: 3% (early Kara), 5% (later Kara)
Crit Chance: 25% (early Kara), 30%+ (later Kara)
Fury Warriors
Unbuffed:
AP: 1400+ (early Kara), 1700+ (later Kara)
Hit: 10% (early Kara), 12%+ (later Kara)
Crit Chance: 20% (early Kara), 25%+ (later Kara)
Tanking Warriors
Unbuffed: (Cardiff)
Defense: 490 minimum
Armor: 12k (early Kara), 15k+ (later Kara)
Health: around 11k (early Kara); as much as possible (later Kara)
Dodge, Parry, and Block % should be as high as possible
Later Karazhan = Curator and beyond
Goals
All classes/specs should aim for over 8k unbuffed health for the second half of Karazhan.
All close-range melee classes should aim for over 10k.
Druids
Healing Druids
Unbuffed:
Mana: 7500 mana (early Kara), 8500+ (later Kara)
Healing: 1000+ (early Kara), 1400+ (later Kara)
MP5: 90 MP5 while casting (early Kara), 120 MP5 (later Kara)
Feral Druids
Unbuffed Bear: (Talities Moknar Coorax Nightlock)
415 defense and Survival of the Fittest talent
20,000 armor (early Kara), 25,000+ armor (later Kara)
12,000 health (early Kara), 16,000+ (later Kara)
Dodge: 20% (early Kara), 25%+ (later Kara)
AP: 1,000 (early Kara), 1100+ (later Kara)
Crit chance: 20%
Unbuffed Cat:
AP: 1800 (early Kara), 2500+ (later Kara)
Crit chance: 20% (early Kara), 25%+ (later Kara)
Balance Druids
Unbuffed:
Spell damage: 500+ (early Kara), 750+ (later Kara)
Spell Hit: 6%+ (early Kara), 8%+ (later Kara)
Spell Crit: 15%+ (early Kara), 18%+ (later Kara)
Hunters
Beast Mastery
Unbuffed: (Sessa Ice)
AP: 1400 (early Kara)
Hit: 5% (early Kara), 8%+ (later Kara)
Crit Chance: 15% (early Kara), 20% (later Kara)
Marskman
Unbuffed:
AP: 1700 (early Kara)
Hit: 5% (early Kara), 8%+ (later Kara)
Crit Chance: 20% (early Kara), 25% (later Kara)
Survival
Unbuffed:
AP: 1500+ (early Kara)
Agility: 700+ (early Kara), 800+ (later Kara)
Hit: 5% (early Kara), 8%+ (later Kara)
Crit Chance: 20% (early Kara), 25%+ (later Kara)
Mages
Unbuffed: (Athenor)
Spell Damage (in your school): 600+ (early Kara), 800+ (later Kara)
Spell Hit: 6% (early Kara), 9% (later Kara)
Spell Crit: Aim for 20%+
Paladins
Healing Paladins
Unbuffed: (Bleek Exodus)
Healing: 1000 (early Kara), 1500+ (later Kara)
MP5: 80 MP5 while casting
Spell Crit: 12% (early Kara), 15%+ (later Kara)
Tanking Paladins
Unbuffed: (Palatia Vexen)
Defense: 490 minimum
Armor: 11k+(early Kara), 14k+ (later Kara)
Health: 10.5k+ (early Kara); anything higher =D (later Kara)
Spell Damage: 100 (early Kara), 250 (later Kara)
Dodge, Parry, and Block % should be as high as possible
Ret Paladins:
TBD
Priests
Healing Priests
Unbuffed: (Pandia)
Mana: 7500 Mana (early Kara), 8500+ (later Kara)
Healing: 1000 (early Kara), 1600+ (later Kara)
MP5: 100 MP5 while casting (early Kara), 130 MP5 (later Kara)
Shadow Priests
Unbuffed:
Mana: 7500 Mana
Spell Damage: 600+ (early Kara), 900+ (later Kara)
Spell Hit: 6% (early Kara), 8% (later Kara)
Rogues
Unbuffed: (Lovadeth Eanon)
AP: 1300+ (early Kara), 1500+ (later Kara)
Hit: 6% (early Kara)
Crit: 20% (early Kara)
Early Kara: Your hit rating and crit chance rating combined should be around 10%, for later Karazhan it should equal around 15%
If desired: Hit rating of 308.1 along with Precision and Weapon Expertise to theoretically never miss. Don't sacrifice too much AP for it, but try to get hit rating high early on.
Shamans
Elemental Shamans
Unbuffed: (Bealzebub)
Mana: 8000+ (early Kara), 9000+ (later Kara)
Spell Damage: 500+ (early Kara), 800+ (later Kara)
Spell Crit: 15% (early Kara), 18% (later Kara)
Enhancement Shamans
Unbuffed:
AP: 1100 (early Kara), 1300 (later Kara)
Crit Chance: 15% (early Kara), 20%+ (later Kara)
Hit: 6% (early Kara), 9%+ (later Kara)
Restoration Shamans
Unbuffed: (Tzaka)
Mana: 8500 (early Kara), 9500+ (later Kara)
Healing: 1100+ (early Kara), 1400+ (later Kara)
MP5: 90 MP5 while casting (early Kara), 120 MP5 (later Kara)
Warlocks
Unbuffed: (Eclair)
Spell Damage: 550+ (early Kara), 850+ (later Kara)
Spell Hit: 5% (early Kara), 9% (later Kara)
Spell Crit: 12% (early Kara), 15%+ (later Kara)
Warriors
Arms Warriors
Unbuffed:
AP: 1100+ (early Kara), 1600+ (later Kara)
Hit: 3% (early Kara), 5% (later Kara)
Crit Chance: 25% (early Kara), 30%+ (later Kara)
Fury Warriors
Unbuffed:
AP: 1400+ (early Kara), 1700+ (later Kara)
Hit: 10% (early Kara), 12%+ (later Kara)
Crit Chance: 20% (early Kara), 25%+ (later Kara)
Tanking Warriors
Unbuffed: (Cardiff)
Defense: 490 minimum
Armor: 12k (early Kara), 15k+ (later Kara)
Health: around 11k (early Kara); as much as possible (later Kara)
Dodge, Parry, and Block % should be as high as possible
Last edited by Palatia on Mon Jun 23, 2008 9:42 am; edited 4 times in total
Palatia- Guild Minion

- Posts: 50
Join date: 2008-01-05
Age: 24

Re: Kara Minimums
To get your name added to the list of people who are this standard reply to this thread please, or i will automatically think your not ready for kara, cheers 
Palatia- Guild Minion

- Posts: 50
Join date: 2008-01-05
Age: 24

Re: Kara Minimums
Nice
- The crit stuff will start coming on the gear later ofc making dest a lot more viable spec for those locks that way inclined 
Palatia- Guild Minion

- Posts: 50
Join date: 2008-01-05
Age: 24

Re: Kara Minimums
8k hp unbuffed for ranged? i got 7k and that went well in both gruul/maggy/ssc/tk

Sessa- Posts: 16
Join date: 2008-06-16
Location: Jönköping/sweden
Re: Kara Minimums
Its only an aim... ofc if you have skill and know your class abilities inside and out you can do with less, it just needs a lot of skill to be able to do this...
+ stam when progressing on the cusp of the groups abilities and taking new bosses will often mean the difference between a wipe and a kill
I know for example on 1st boss kills when i was on lypia - I always used +stam buff food, not healing food (as well as stuff like the elixir of mastery instead of out and out healing ones) - if i was not alive i could not heal - the extra stamina on many fights ment that if i made a small mistake I could almost always live through it and remember where I cocked up for next time
+ stam when progressing on the cusp of the groups abilities and taking new bosses will often mean the difference between a wipe and a kill
I know for example on 1st boss kills when i was on lypia - I always used +stam buff food, not healing food (as well as stuff like the elixir of mastery instead of out and out healing ones) - if i was not alive i could not heal - the extra stamina on many fights ment that if i made a small mistake I could almost always live through it and remember where I cocked up for next time
Palatia- Guild Minion

- Posts: 50
Join date: 2008-01-05
Age: 24

Re: Kara Minimums
ah for an aim it's good. and as the pvp gear is very good to begin with in kara just becuse it's easier to farm you often got more stam when you begin doing karazhan compared to later when you got gear from karazhan. except tanks and a few others.
but won't argue with you just wanted too se if you thought i was undergeared ^^
but won't argue with you just wanted too se if you thought i was undergeared ^^

Sessa- Posts: 16
Join date: 2008-06-16
Location: Jönköping/sweden
Re: Kara Minimums
yes sessa, you are undergeared lol! Its not often you see hunters doing 1000 dps hehe!
I agree with the stam drop but after kara every single raider should know their character, have some skill, read tactics, be fully buffed ect.... basically have a brain... if not they should turn thier attention to games like Sonic the Hedgehog or Mario Kart lol, it would be at about their level
I agree with the stam drop but after kara every single raider should know their character, have some skill, read tactics, be fully buffed ect.... basically have a brain... if not they should turn thier attention to games like Sonic the Hedgehog or Mario Kart lol, it would be at about their level
Palatia- Guild Minion

- Posts: 50
Join date: 2008-01-05
Age: 24

Re: Kara Minimums
hey!! don't trash talk mario kart!! I R PRO at that game, beat my GF every single time and she hates me for it ^^

Talities- Posts: 44
Join date: 2008-06-03
Age: 23
Re: Kara Minimums
I'm all geared up for early kara
had to put that here right? playing disc/holy priest.
Uzbad- Posts: 5
Join date: 2008-06-11
Re: Kara Minimums
nice
- as a raiding holy priest myself too, your spec will need changing when finally ready though... i can chat more in game about this if needs be, but the later bits of the discipline tree are aimed for PVP - i have tried Disc and a Holy build in the same gear and healed about 2x more in the holy build
but gz on the gear!!
but gz on the gear!!
Palatia- Guild Minion

- Posts: 50
Join date: 2008-01-05
Age: 24

Re: Kara Minimums
lypia could you change the druid requirements?? druids doesn't need 415 defense, but 2% crit reduction ^^ You can get this through resilience and defense rating. But ofc preferably we have full defense..

Talities- Posts: 44
Join date: 2008-06-03
Age: 23
Re: Kara Minimums
If you are planning on going into 25 man raids you will not be able to enter with PVP spec, even KZ I fancy people not having pvp spec since this gimps the entire raid. If you can do above 500-600 dps in KZ with pvp spec then I do not mind you having pvp spec, but as I saw yesterday dps below 400 and PVP spec, well that just doesn't work. And in case that you are pvp minded and don't want to give what it takes to go PVE then I will make sure that you are lower on the priority on PVE items. It is not fair for someone who gives his/her heart out for PVE to be outrolled on gear to someone who isn't willing to take the time that it takes to gear up for PVE.
So if we are to progress in end game content, we will have to invest some time and hard work in order to get it, and we might have to skip people who aren't specced for PVE'ing. It is the same for PVP, you don't bring a prot specced warrior with crap gear to an AB fight.
A group is not any stronger than it's weakest link.
So if we are to progress in end game content, we will have to invest some time and hard work in order to get it, and we might have to skip people who aren't specced for PVE'ing. It is the same for PVP, you don't bring a prot specced warrior with crap gear to an AB fight.
A group is not any stronger than it's weakest link.

Talities- Posts: 44
Join date: 2008-06-03
Age: 23
Re: Kara Minimums
Pls tell me people did not turn up with a PVP spec!!
Tell me who asap... unless they change it, they wont be raiding again - it is contained here in a post and if people are doing this then they haven't been arsed to read what I have said
Also - 400 DPS is unacceptable... 600 min, no questions - its so easy to get to that it is unreal
Tell me who asap... unless they change it, they wont be raiding again - it is contained here in a post and if people are doing this then they haven't been arsed to read what I have said
Also - 400 DPS is unacceptable... 600 min, no questions - its so easy to get to that it is unreal
Palatia- Guild Minion

- Posts: 50
Join date: 2008-01-05
Age: 24

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