Macros
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Macros
Finally it is here
Stance Dance
Fear Dance - think Nightbane, Onyxia... will put you into zerker stance, pop zerker rage and then (back) to def stance if you have a shield on or to battle if not
#showtooltip Berserker Rage
/cast [stance:3] Berserker Rage; Berserker Stance
/cast [noequipped:shields] Battle Stance; Defensive Stance
Intervene
/cast [nostance:2] Defensive Stance; [help] Intervene; [target=targettarget, help] Intervene
Focus intervene
useful for any situation where you need to get away quickly. Ctrl-click on your healer (or someone else in a safe location) before combat (use “/clearfocus” to clear your current focus). Use in combat to intervene on that person.
#show Intervene
/focus [modifier:ctrl]
/stopmacro [modifier:ctrl]
/cast [nostance:2] Defensive Stance
/cast [target=focus] Intervene
Mortal Strike & Slam
Get Quartz swing timer mod – Slam immediately after a white swing, then Mortal Strike with the next white swing then immediately Slam again = pwnage. Best with imp slam. As with all castsequence macros make it with the “?” macro icon to see what is next
/castsequence reset=combat/5 Slam, Mortal Strike, Slam
Tank macros only
Mocking Blow
Swaps you to Battle stance and then casts Mocking Blow, then switches you back to Defensive Stance.
#show Mocking Blow
/cast [nostance:1] Battle Stance; Mocking Blow
/cast [nostance:2]Defensive Stance
Devastate & Sunder
Use with 'ctrl' until 5 sunders then devastates
/cast [modifier:ctrl] Sunder Armor; Devastate
Basic tank & spank encounters
/cast [stance:2] Sunder Armor; Defensive Stance
/cast Heroic Strike
/startattack
with
/cast [stance:2] Revenge; Defensive Stance
/cast Shield Block
Multi tanking
Tab sunder - seamlessly tab to the nearest target, sunder them and switch back to your current target – you won't even see the switch but they'll be sundered...
/targetenemy
/cast Sunder Armor
/targetlasttarget
Mouseover sunder cc breaking early? - this macro will sunder the mob your mouse pointer is over without losing your current target (the mob must still be in melee range, of course). It also checks if the target is actually hostile and alive before doing this.
#show Sunder Armor
/cast [target=mouseover, harm, nodead] [] Sunder Armor
Thunder Clap
#showtooltip Thunder Clap
/cast [stance:1/2] Thunder Clap; Defensive Stance
To overcome the 'tab' key's propensity to target anything, this macro first reduces the distance at which tab works to 10 units, performs the equivalent of a Tab (/targetenemy), then restores the default value.
/script SetCVar("targetNearestDistance", 10)
/targetenemy
/script SetCVar("targetNearestDistance", 41)
multi tanking masher - use every GCD (note without the reset to 41 it will leave your tab at 5 or whatever value you give it) watch debuff slots & then revenge, shield slam etc. on those with low sunders:
/script SetCVar("targetNearestDistance", 5)
/targetenemy
/startattack
/cast [nostance:2] Defensive Stance
/castsequence reset=6 Sunder Armor, Thunder Clap, Cleave, Sunder Armor
Stance Dance
Fear Dance - think Nightbane, Onyxia... will put you into zerker stance, pop zerker rage and then (back) to def stance if you have a shield on or to battle if not
#showtooltip Berserker Rage
/cast [stance:3] Berserker Rage; Berserker Stance
/cast [noequipped:shields] Battle Stance; Defensive Stance
Intervene
/cast [nostance:2] Defensive Stance; [help] Intervene; [target=targettarget, help] Intervene
Focus intervene
useful for any situation where you need to get away quickly. Ctrl-click on your healer (or someone else in a safe location) before combat (use “/clearfocus” to clear your current focus). Use in combat to intervene on that person.
#show Intervene
/focus [modifier:ctrl]
/stopmacro [modifier:ctrl]
/cast [nostance:2] Defensive Stance
/cast [target=focus] Intervene
Mortal Strike & Slam
Get Quartz swing timer mod – Slam immediately after a white swing, then Mortal Strike with the next white swing then immediately Slam again = pwnage. Best with imp slam. As with all castsequence macros make it with the “?” macro icon to see what is next
/castsequence reset=combat/5 Slam, Mortal Strike, Slam
Tank macros only
Mocking Blow
Swaps you to Battle stance and then casts Mocking Blow, then switches you back to Defensive Stance.
#show Mocking Blow
/cast [nostance:1] Battle Stance; Mocking Blow
/cast [nostance:2]Defensive Stance
Devastate & Sunder
Use with 'ctrl' until 5 sunders then devastates
/cast [modifier:ctrl] Sunder Armor; Devastate
Basic tank & spank encounters
/cast [stance:2] Sunder Armor; Defensive Stance
/cast Heroic Strike
/startattack
with
/cast [stance:2] Revenge; Defensive Stance
/cast Shield Block
Multi tanking
Tab sunder - seamlessly tab to the nearest target, sunder them and switch back to your current target – you won't even see the switch but they'll be sundered...
/targetenemy
/cast Sunder Armor
/targetlasttarget
Mouseover sunder cc breaking early? - this macro will sunder the mob your mouse pointer is over without losing your current target (the mob must still be in melee range, of course). It also checks if the target is actually hostile and alive before doing this.
#show Sunder Armor
/cast [target=mouseover, harm, nodead] [] Sunder Armor
Thunder Clap
#showtooltip Thunder Clap
/cast [stance:1/2] Thunder Clap; Defensive Stance
To overcome the 'tab' key's propensity to target anything, this macro first reduces the distance at which tab works to 10 units, performs the equivalent of a Tab (/targetenemy), then restores the default value.
/script SetCVar("targetNearestDistance", 10)
/targetenemy
/script SetCVar("targetNearestDistance", 41)
multi tanking masher - use every GCD (note without the reset to 41 it will leave your tab at 5 or whatever value you give it) watch debuff slots & then revenge, shield slam etc. on those with low sunders:
/script SetCVar("targetNearestDistance", 5)
/targetenemy
/startattack
/cast [nostance:2] Defensive Stance
/castsequence reset=6 Sunder Armor, Thunder Clap, Cleave, Sunder Armor

Talities- Posts: 44
Join date: 2008-06-03
Age: 23
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